![]() ![]() The fact that the developers are offering sanctioned mod tools is a good way to support the community in its efforts and to ensure that the game extends its appeal.ĬD Projekt RED has already delivered a range of free downloadable content for The Witcher 3, including a new New Game mode, and patches have also been regularly deployed. The Witcher 3: Wild Hunt offers fertile ground for modding The official site for The Witcher 3: Wild Hunt mods is Nexusmods, and gamers need to head to it in order to get both the extractor for the new tools and some already created modifications that show the extent of what it can do.ĬD Projekt RED makes it clear that the tools included in the Modkit are not equal to an editor, which means that gamers need some experience with modding in order to use them effectively, but the company is also offering documentation on the official forums for newcomers. The Modkit is also offering access to script files, and that means gamers can tweak item statistics and character behavior, creating new adventures for Geralt or simply modifying existing ones to improve them. The official announcement explains, "Thanks to texture import and export, gamers can now modify the looks and feel of in-game objects while the possibility of substituting meshes allows to insert new models in the game world in place of existing ones." Figured this out whilst modding The Witcher 2, making it ten times easier to figure out why something did not work (and save time because I didn't have to restart the game each and every time).Video game developer CD Projekt is announcing that it is now giving gamers the option of picking up a new official Modkit for The Witcher 3: Wild Hunt, which is designed to allow them to tweak a range of elements of the game in however way they see fit. I've added some instructions in case people don't know how this works or what it does. ![]() Thanks for the information TheZnosko, glad this still works. I've used this function to debug my scripts for The Witcher 2 and it saves SO much time being able to reload scripts and keep the game running.Īnyone who can confirm getting this to work? Am I missing some specific settings or is this not supported any more? To resume the game you need to remove the Breakpoint(s) and then Debug > Resume (F5).Ĭonnecting Script Studio to the game doesn't seem to work, changing "editor" to "game" doesn't help. Return to Script Studio and look for Callstack and Locals to see what just happened with that code, often revealing useful information when trying to fix something (given that you put the Breakpoint on the right line). Use Breakpoints on specific lines of code, then do something in-game that will trigger that piece of code (making the game freeze). If everything is fine you will see the changes you've made in-game, which means you no longer need to restart the game after making changes. This will reload all scripts and check for errors. You can now use Debug > Reload scripts after making changes to some code. You can now click the red bug to make a connection between Script Studio and the game. On the toolbar at the top you'll see a red "bug", your localhost IP (127.0.0.1) and a dropdown list containing "editor" / " game".Ĥ. Launch scriptStudio.exe located at "\bin\圆4" (or create another shortcut). Windows will probably ask for network permission.Ģ. ""C:\GOG Games\The Witcher 3 Wild Hunt\bin\圆4\witcher3.exe" -net -debugscripts").ġ. Add "-net -debugscripts" at the end of target (i.e. ![]() Create a new shortcut that points to the game. Copy scriptStudio.exe located in "\bin\圆4" to "\bin\圆4".ģ. Download and install the official Mod Kit.Ģ. By using Breakpoints it can also provide you with detailed information about a line of code (and specifically what happens once it is executed in-game).ġ. This, for example, allows you to modify code and test it whilst the game is running. Script Studio has the ability to connect to a running instance of The Witcher 3.
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